Entretanto, no campo da Team Blue, as coisas não têm corrido bem, de forma alguma. Os utilizadores relataram diferentes tipos de problemas, como tempos de carregamento extremamente lentos, corrupção de texturas e mais, tornando essencialmente o jogo inutilizável. No pior cenário, o jogo nem sequer inicia para alguns.
A Intel lançou recentemente o seu driver beta do Windows para a Arc, que aborda alguns desses problemas, como tempos de carregamento lentos e problemas com texturas. A empresa nota que o tamanho do pacote do driver foi aumentado para cerca de ~685MB a partir do típico ~635MB. Estes 50MB adicionais podem dever-se à forma como o driver agora lida com shaders pré-armazenados e pré-compilados, o que ajudará a reduzir os tempos de carregamento. Isso também deve ajudar nas situações em que o jogo nem sequer inicia devido a falhas na compilação de shaders.
As notas de lançamento completas para o driver beta da Intel Arc, versão 31.0.101.4672, são as seguintes:
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Graphics Driver package has temporarily increased to significantly reduce the Starfield* game load duration.
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Several Starfield* game instability and visual artifacts have been fixed in this driver. High Preset and below is recommended to improve stability.
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Efforts in progress to further improve overall gaming experience of Starfield* for Intel® Arc™ users in future driver updates.
GAMING HIGHLIGHTS: Intel® Game On Driver support on Intel® Arc™ A-series Graphics for:
- SYNCED*
FIXED ISSUES:
Intel® Arc™ Graphics Products:
- Starfield* (DX12) Game load duration is significantly reduced.
- Starfield* (DX12) may experience instability and application crash while launching and during gameplay.
- Starfield* (DX12) may exhibit texture corruptions and scene flickers during gameplay.
KNOWN ISSUES:
Intel® Arc™ Graphics Products:
- Starfield* (DX12) may experience application instability in some areas of the game.
- Starfield* (DX12) may exhibit corruption when using Dynamic Resolution Scaling. A workaround is to change the Render Resolution Scale slider value.
- Starfield* (DX12) may exhibit texture flickering on light sources during gameplay.
- Starfield* (DX12) may exhibit low texture details on certain objects in the game.
- UNCHARTED: Legacy of Thieves Collection* (DX12) may exhibit texture corruption on characters.
- Halo Infinite* (DX12) campaign may experience an application crash on some system configurations.
- Dead by Daylight* (DX11) may experience an application crash during gameplay.
- Topaz Video AI* may experience errors when using some models for video enhancement.
- Adobe After Effects* may experience an application crash during render operations.
- Device fan may ramp up frequently on certain Intel® Arc™ Graphics products.
Intel® Iris™ X e MAX Graphics Products:
- Driver installation may not complete successfully on certain notebook systems with both Intel® Iris™ Xe + Iris™ Xe MAX devices. A system reboot and re-installation of the graphics driver may be required for successful installation.
INTEL® ARC™ CONTROL KNOWN ISSUES:
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Using Arc Control Studio capture with certain games may incorrectly generate multiple video files.
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The “Connector” type in the Display page may incorrectly show DP* when using an HDMI* display connection.
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May observe “stream has already ended” pop-up after the power events with Capture/Highlights/Broadcast toggle on.
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Performance Graphs may scale incorrectly after waking up from sleep.
Para descarregar o novo driver beta Arc 31.0.101.4672, dirija-se a esta página no site oficial da Intel.